Thursday, August 7, 2014

Ninja Theory takes on the episodic dream

i want a video game with action and mystery. one that enthralls people with its initial offering but then cliffhangs them. Then i want that to happen again and again every month for a year with the finale being an epic resolution, a forehead slapping, "holy shit" moment.

I see it happening like this. You're dropped in media res, a warrior of valhalla proportions who finds himself in the murky, sfumato haze of a world. He doesn't know where he is. He doesn't know why he's there. He doesn't know how to get home. All he knows is he needs to get home.

Using flashbacks, he remembers his wife and child and his only purpose is to get home to them. He begins exploring the world - an island in my mind - and encounters opponents whose only purpose is testing his skills. They keep talking of worthiness as a warrior. He has to "prove his worth." But to who? and for what?

Drawing from asian and norse mythology, we find out after the first episode (about six hours long) that you're a ninja warrior who's wound up at the gates of Valhalla. Will Odin let you in? It's up to you to prove your worth and, of course, that means you have a long journey ahead of you.

The game will play out from there in monthly episodes, available on a specific day each month and each episode (12 in all) will be about four hours long. Along the way you'll encounter the most famous warriors throughout history and their nemeses. Sometimes you'll have to fight heroes, sometimes you'll have to fight villains. Each episode can be dedicated to one or the other or both.

In the end, you'll resolve your own circumstances. Final Boss is Odin. Defeating him will give the answer of how you came to be in Valhalla, how you died. It will also give you three options; return to the world and reunite with your wife and revenge yourself on your killer, stay in Valhalla and be in peace, stay in the purgatory before valhalla and watch over your wife and child.